The Sacred & the Digital. Critical Depictions of Religions in Video Games
by Frank Bosman
- First published:
- 21st century
- Language: English
- Content type: Fiction
Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.
Provenance
Why this book is in the catalog
Included because retained bibliographic metadata links this work to Occultism and esotericism and Parapsychology and psychical research.
Controlled discovery queries from doab matched “esotericism”. Retained metadata contains “Esotericism” in the subject metadata.
- “esotericism”· via Directory of Open Access Books
- “Esotericism”· in subject
Controlled discovery queries from doab matched “psychical research”. Retained metadata contains “Psychical research” in the subject metadata.
- “psychical research”· via Directory of Open Access Books
- “Psychical research”· in subject
Membership records how this book met the catalog’s discovery criteria — relevance to a tradition, not a judgment of the book’s claims.
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Editions
One edition cataloged here.
| Edition | Date | Publisher | Language | ISBN | Access | Links |
|---|---|---|---|---|---|---|
Directory of Open Access Books edition | 2019 | — | English | — | Open access |
Subjects
- RELIGION
- Science fiction
- Theology
- Religious studies
- Bible
- Science
- Paranormal
- Karma
- Cults
- Religion and beliefs
- Mythos
- Religion & beliefs
- catholicism
- Contemplation
- Child abuse
- Play
- Western Esotericism
- BL1-50
- Society for Psychical Research
- Ethos
- Evangelicalism
- Video games
- sacred
- new religious movements
- Religious violence
- Fundamentalism
- secular
- stereotypes
- storyworlds
- studies
- subcreation
- transmedia storytelling
- transmedial worlds
- transmediality
- video game
- world-building
- American history
- Assassin’s Creed
- content analysis
- criticism of religion
Identifiers & provenance
How this record was assembled, and the authority identifiers it carries.
Identifiers
- DOAB
- 20.500.12854/58761
Cataloged from
- Directory of Open Access Booksprimary20.500.12854/58761 (opens in a new tab)
Found via
- Catalog id
- doab:20.500.12854/58761
- Edition coverage
- Multi source partial
- Retrieved

